GLOSSARY GAMES

GLOSSARY GAMES

TERM DEFINITION
AAA Game A game that earns a place among the top ten selling games in the marketplace. Also known as ´Triple-A´.
A Bug A bug of the highest priority and one that must be fixed, prior to game being released.
Aftermarket The game development phase that occurs after post–production. This phase generally involves game expansions, add–ons etc.
A.I. Artificial Intelligence. The algorithms that control the actions and movements of the game characters that aren´t controlled by the user.
Alpha Alpha is used to describe one of the development phases in the creation of a game. At this stage most or all of the game assets are implemented, and the game is functional but not complete.
Assets The graphic files, movie files, sound files, and music files that are used to make a game.
B Bug A bug of second–highest priority. Games can be released without fixing B bugs, but will generally be noticed by critics and players.
Beta Beta is used to describe one of the development phases in the creation of a game. In general it means the game will likely still need some tweaks but very much resembles the version for final release.
Beta Test Beta testing is generally done to get user feedback for the final game tweaks.
Bug An error in the game which can be solved by adjusting the code.
C Bug The second-lowest priority of bug. Generally, these bugs will go unnoticed by most players or reviewers.
C.G. Computer graphics. Graphics created and displayed on a computer.
Compatibility The ability for a game to be used on more than one hardware configuration.
Console A hardware device that plays games and connects through your television.
D Bug The lowest category of bug. The game is not harmed in any way if a ´D´ bug is not fixed.
Debug The process of fixing a bug.
Demo A condensed game with the purpose of marketing and creating interest in the full version.
Development Kit Documentation and software that allow a game team to build software for a particular platform. Also known as: S.D.K. – Software Development Kits
Downwardly Compatible A game machine that will support its old games, even if they were designed for an earlier game machine.
Encryption Encryption technology is used in games to prevent the game from being copied.
End User The person who purchases the game and plays it.
E.S.A. Entertainment Software Association.
E.S.R.B. Entertainment Software Ratings Board.
E.U.L.A. End User License Agreement.
Gamer A person who plays games recreationally or professionally.
G.D.C. Game Developers Conference.
Genre Genres are used to categorize different types of games.
Gold Master A copy of the game´s final version.
G.U.I. Graphical User Interface. Onscreen information presented using graphics - this is generally used to allow for a more user friendly experience.
Hardware Manufacturer A company that manufactures game systems; Nintendo, Microsoft and Sony are the top three in the industry.
I.D.S.A. Interactive Digital Software Association.
I.G.D.A. International Game Developers Association.
Licensed Developer A company who makes games with a liscence from the hardware manufacturer.
Localization Adapting a game so that it is useable outside its domestic market.
M.M.O.G. A game industry acronym for Massively Multiplayer Online Game.
N.A.B. An acronym for "not a bug" and commonly used to indicate a false bug report.
Post–Production Post–production is a development stage in the creation of a game. This stage is characterized by complete graphics, sounds, and code, although gameplay is still being tweaked.
Pre–Production Pre–production is a development stage in the creation of a game. During this phase, graphics, sounds, and code have not been created and licensing agreements still need to be made; the game is in the initial planning stages.
Q.A. The acronym for ´quality assurance´ - a stage in game development where testers examine a game to uncover potential problems.
S.D.K. An acronym for ´software developers kit'which includes software utilities and documentation that allow game team to build software for platforms - depending on the game, this kit can also include hardware.
Simulation Simulation is a type of game that imitates an activity in real life.
Test Manager A test manager is responsible for all testers on a project, in addition to handling testing processes and project budgets.
Voice Over Voice–over is a form of translation where a translated voice runs over–top of the original voice and language.
W.N.F. An industry acronym for ´will not fix´ – a common term used to disallow a low–priority bug to be fixed.